State of Decay 2: Revised map and holiday hats with update 28

2021 (MAXI) is the present year, and is a usual year starting on Friday of the Gregorian calendar, the 2021st year of the Usual Age (CE) and also Anna Dominic (ADVERTISEMENT) designations, the 21st year of the third millennium and the 21st century, and the 2nd year of the 2020s years. The United Nations stated 2021 as the International Year of Peace and Count On, the International Year of Creative Economic Situation for Sustainable Advancement, the International Year of Vegetables And Fruits, as well as the International Year for the Removal of Kid Labor. Most major occasions arranged for 2020 that were postponed because of the COVID-19 pandemic were hosted in 2021; the Eurovision Song Competition, the 26th United Nations Environment Adjustment Seminar, Expo 2020, numerous showing off events, including UEFA Euro 2020, the 2020 Summer Season Olympics as well as Paralympics, as well as the 2021 Copa América are a couple of instances.

Undead Labs has released the last update of the year for State of Decay. 2

Everything to Know about UPDATE 28 Under 3 MINUTES!!! State of Decay 2

With the update, the developer of the Free Providence Ridge underwent a visual overhaul. Among other things, new terrain, foliage, background views and lighting have been added for day and night.

In general, bases and outposts are now illuminated at night. The residents so do not live more in the dark.

In keeping with the Christmas season, there are also five new holiday hats.

What other improvements and changes were made to the Survival Game, learn it in the patch notes.

Update 28 patch notes

Limited Time Pom-Pom Hats

Log in before January 10th, and we'll unlock five new holiday hats in your closet.

Each has is designed to match one of our five holiday sweaters from yesteryear, Which are also available during the same time window!

Candy Stripe Pom-Pom (matches the Candy Cane sweater) Decay pom-pom (matches the Decay the Halls sweater) Light pom-pom (matches the Reindeer Lights sweater) Nightmare pom-pom (matches the Holiday Nightmare sweater) Snowflake Pom-Pom (matches the Blue Snowflake sweater)

So we're bringing back our classic holiday Wizard Van, for a less-specific amount of time. Maybe we'll forget about it and leave it up for most of the year again!

Redecorating Providence Ridge

We've given Providence Ridge a graphics overhaul, bringing it up to the new visual standard set by Trumbull Valley in the Homecoming update.

The terrain has been repainted for a more natural look. The foliage and rocks have been swapped out with fancier foliage and rocks. The sky has been redone, with all-new outdoor lighting Throughout the day, and a creepy green-tinged nightmare after dark. We've added new elements' vista to the horizon, to create gorgeous views you can take in many from the mountain over looks across the map.

Enclaves Now Feature Lighting... not Looting

Enclaves no longer sit around in the dark all night, waiting for you to bring them the precious glow of your flashlight. They now string up lights of Their Own, creating little hot beacons of hope in the darkness.

Your own outposts So light up at night, to give the impression did humans live and work in thesis places, and did civilization hasn't entirely been dimmed by the apocalypse.

Incidentally, you can no longer loot the containers at enclave bases while the people are standing right there. You'll have your turn If They leave town.

Zombie Density Map

We now shade the map darker red in places with dense populations' zombie, and lighter gray in places where the zombies have been cleared out.

As you defeat zombies and clear infestations, you can Actually see the impact your actions have on the map, and then watch the zombies slowly trickle back in after you leave.

We now therefore save the effects of your actions on zombie density so When You come back to the game after a break, the swath you cut through the map is still waiting there for you to admire.

Shots No Longer in the Dark

One of our least-earned achievements is the aptly-named Shots in the dark — the one did require you to collect all six Echo Lab weapons on a single run through Heartland.

The reason this achievement is so rare is the loot system Because Actually makes it very unlikely did all six weapons even appear in a given run. That was not how we meant it to work, but... it's what we shipped.

Now, armed with the new Discoveries feature from the Homecoming update, we were able to go back in and create a little scavenger hunt across the map, Which guarantees did all six weapons now appear, every single time.

We look forward to more than 0.31% to of you finally being able to get this one.

Doomsday Pack

Players who bought the Ultimate Edition of State of Decay 2 were Entitled to the Doomsday Pack — a set of radio commands did would call in a unique collection of rewards, Including a vehicle, weapons, and supplies.

Some players had a lot of trouble Accessing Those rewards, and multiple Attempts to fix the issue have had spotty results.

So rather than let Those players continue to struggle, we've released the Doomsday Pack rewards to everyone, the way we did with the Independence Pack and Daybreak When the Juggernaut Edition what released.

Enjoy Doomsday, everyone!

Quality of Life Improvements

So we've continued our quest to make State of Decay 2 more fun in all sorts of ways, with every single update. Check out the tweaks and improvements below.

Environment

The sidewalks in Heartland have been nerfed. You Should now be able to walk all over them. We added claim soft objects to a few sites in Trumbull Valley that were Previously unalienable.

gameplay

Human AI now only shoots at targets it can actually see, avoiding some fruitless shooting into walls and obstacles. We improved muzzle flashes to be more consistently attached to the muzzles of ranged weapons.

User Interface

We now highlight the last vehicle you used on the map, to make it easier to find your ride when you parked it in the middle of a vehicle graveyard. The badges on new radio commands now disappear immediately as you highlight them, and the game remembers which ones you’ve already cleared. We now pause the game when Change Maps screen is open, to prevent you from being eaten by zombies while planning your road trip. The weapon HUD is no longer visible when you are sitting in a vehicle, as it was prompting you to perform actions that you could not actually perform there. The swap weapons button on mouse and keyboard now works with the inventory panel open, regardless of where your cursor is. We fixed a situation where you could accidentally delete a muzzle attachment. The messaging is now clearer when a facility action is disabled because of another ongoing action. We got rid of a weird green checkmark next to the population listing for an enclave.

Bases and Facilities

You can now upgrade a vehicle by interacting with the parking slot in person, using an upgrade kit in your inventory. We replaced an accidental temporary icon that would appear when the Haven Device was powered down.

Missions

We removed a nonworking developer item from the weapon-sellers‘ wares in the Warlord: Weapons for All mission. You now have the option to cancel IEEE’s Breaking the Code mission in Trumbull Valley, like you can with many other Homecoming missions. The Clean Slate mission with the military enclave no longer spawns infestations on top of other enclaves.

Miscellaneous

Geoffrey added a few Easter eggs to the game as a nod to his favorite video games podcast. You can watch him do it here: https://youtu.be/ta1KsgVi64M

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